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The designm in the bottom of a goban
The designm in the bottom of a goban






the designm in the bottom of a goban
  1. #The designm in the bottom of a goban portable
  2. #The designm in the bottom of a goban software
  3. #The designm in the bottom of a goban code

You can see the game's current status by swiping towards the bottom of the screen: Once you have returned to the current move, swiping right to left does nothing further. You can move forward in the history by swiping from right to left. Each swipe from left to right moves back one move. This is like moving the film so that the past becomes visible.

the designm in the bottom of a goban

If you would like to see a history of the game, you move backwards in time by swiping from left to right. If a game ends with two passes, it's up to you and your opponent to figure out who won. If it is the second pass, you will be asked to confirm that you wish to end the game. To pass, draw an "X" using three continuous strokes of your finger: It will be your turn again and you can tap a different intersection.

the designm in the bottom of a goban

If you don't like your play, "scrub" the board by swiping rapidly from left to right to left three or more times. If you like your play, pass the iPad to your opponent and it's their turn. If your play kills any of your opponent's stones, they will fade from sight. When it's your turn to play, tap the intersection where you wish to play a stone. I am trying to make as much as possible work with gestures like swiping the screen or drawing simple symbols. In direct violation of The Design of Everyday Things, Wood & Stones is an experiment with removing the visible affordances in the User Interface. The other options are why I had the stones to call this "Wood & Stones." Click "play" and you can start your game. "Classic Go" is exactly what you think it is. If you don't, you will be "Black" and "White" respectively.Ĭhoose game to play, a board size, and setup. If you want, you can give nicknames for each player. To start a new game, open Wood & Stones using your iPad (it used to work just fine on iPhone, but I haven't gotten around to selecting the correct style sheet depending on whether you're on an iPhone or an iPad.

#The designm in the bottom of a goban portable

It turns an iPad into a portable go board that knows something about legal moves, can set up pieces for you, and allows you to go back and review the game. This is a pass-and-play application: It's for playing face-to-face with someone, not for playing the computer or playing with someone over the Internet ( Issue 250). I have made no attempt to test it on any other OS or browser.

the designm in the bottom of a goban

Updated stylesheets for the iPhone/iPod Touch are in the works. This is written specifically for the iPad at this time. It is as if you picked up an architect's sketch pad and looked at a page to find it covered with scribbles and cross-outs.

#The designm in the bottom of a goban code

That is a long-winded way of saying that IMHO the code is nearly complete crap.

#The designm in the bottom of a goban software

This is an ongoing work, with both feature design, UX design, and software design changing on an almost daily basis. So, here is " Wood & Stones," a pass and play local web application that adjudicates a game of Go between two players. This is clearly less difficult but still provides opportunities for creativity and expression, which is why it is a favourite interview question. A third is to write a server that adjudicates play between two humans. Another is to write a game playing algorithm, something that has fascinated me since I wrote a Maharajah and the Sepoys playing game in BASIC back at St. The sense of adventure in finding things out can be experienced in many different ways. I received a lot of great feedback about that post, including a nice comment from Dave Peck, who pointed me to his weekend project, Dave Peck's Go. Go is "an ancient oriental board game for two players that is noted for being rich in strategy despite its simple rules." I tried to learn Go recently, and it was a rich and rewarding personal experience to struggle with my inability to play at even a novice level.








The designm in the bottom of a goban