

He's been considered a lower tier card for some time, as his stats aren't quite there when compared to other 4 Elixir options.

We're aiming to make P.E.K.K.A feel more usable and a bit more nimble to play, without breaking her identity as a big, burly robot.P.E.K.K.A: Deploy Time to 1sec (from 3sec) This change will allow her to one-shot equally leveled Skeletons. We're looking to give her a small boost without overpowering her in the early game. Her use rate is really low in the later Arenas and high-win Challenges, but it's quite good elsewhere.Skeletons will pop in one tick (instead of two), making it much better against Skeleton Army and Graveyard - and a viable alternative to Fireball again. It'll deal more damage with each tick, but roughly the same damage over the duration. After this change Poison will be more reliable at getting its damage down.Poison: Duration to 8sec (from 10sec), Damage per second +24% Reducing his damage, range and the amount of stuff his axe can hit at once should rein him in. However, this is partly due to a few bugs that we're fixing in the next update, so we're taking that into account with these changes. Executioner's power level is clearly too high for a troop that does it all.

In this round of balance changes we're toning down the Executioner and boosting a few under used cards: Witch, Dark Prince, Baby Dragon and more!Įxecutioner: Damage -6%, Range to 4.5 (from 5), axe hit radius -10% You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible. The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats - in particular, card use rates and win rates.
